ORIGINAL IP / GAME DESIGN PORTFOLIO

FIVE WORLDS.
FIVE DESIGN QUESTIONS.

Five concepts, each built around a distinct player experience. Explore the design goals, core loops, system direction, artwork, and GDD behind every IP.

Arena: Saha concept artwork01CONCEPT STUDY

Arena: Saha

Systems, progression & choice

A single-player action-adventure game set in an original world shaped by culture, conflict, and player choice, where Tariq explores, fights, builds relationships, and uses Intelligence to influence his abilities, decisions, and the unfolding story.

Design goalMake knowledge change how the player acts, grows, and shapes the world.
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SHINE concept artwork02CONCEPT STUDY

SHINE

Narrative systems & discovery

A single-player narrative adventure where a young boy travels through portals from his modern life into different periods of the Islamic Golden Age, meeting scholars, exploring living centers of knowledge, solving discovery-driven challenges, and returning before dawn to record what he has learned.

Design goalTurn curiosity and historical discovery into hands-on play.
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RE:FRAME concept artwork03CONCEPT STUDY

RE:FRAME

Technical abilities & environmental puzzles

A single-player third-person action-adventure where Ahmed is pulled into a mysterious world connected to the FRAME experiment and uses technical abilities such as Inspect, Debug, Rewire, Simulate, and Rebuild to explore, traverse, solve environmental puzzles, and uncover the world's true nature.

Design goalMake understanding and manipulating hidden systems feel like an adventure.
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Tifo Rivals concept artwork04CONCEPT STUDY

Tifo Rivals

Emotion, momentum & player influence

A competitive football-fan game built around making the player feel part of the match rather than simply watching it, where rival supporters compete through interactive systems connected to the tension, momentum, and atmosphere of football.

Design goalMake supporters feel involved in the match through meaningful actions and stadium feedback.
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Flipside Rush concept artwork05CONCEPT STUDY

Flipside Rush

Multiplayer clarity & risk/reward

A competitive multiplayer mobile runner where players race through the Normal World and the mysterious Flipside, dodging obstacles, switching lanes, and catching randomly appearing portals that shift them between realities as they compete to reach the finish first.

Design goalMake every portal an exciting, readable decision without breaking the flow of the race.
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