ORIGINAL IP / GAME DESIGN PORTFOLIO
FIVE WORLDS.
FIVE DESIGN QUESTIONS.
Five concepts, each built around a distinct player experience. Explore the design goals, core loops, system direction, artwork, and GDD behind every IP.
Arena: Saha
Systems, progression & choiceA single-player action-adventure game set in an original world shaped by culture, conflict, and player choice, where Tariq explores, fights, builds relationships, and uses Intelligence to influence his abilities, decisions, and the unfolding story.
SHINE
Narrative systems & discoveryA single-player narrative adventure where a young boy travels through portals from his modern life into different periods of the Islamic Golden Age, meeting scholars, exploring living centers of knowledge, solving discovery-driven challenges, and returning before dawn to record what he has learned.
RE:FRAME
Technical abilities & environmental puzzlesA single-player third-person action-adventure where Ahmed is pulled into a mysterious world connected to the FRAME experiment and uses technical abilities such as Inspect, Debug, Rewire, Simulate, and Rebuild to explore, traverse, solve environmental puzzles, and uncover the world's true nature.
Tifo Rivals
Emotion, momentum & player influenceA competitive football-fan game built around making the player feel part of the match rather than simply watching it, where rival supporters compete through interactive systems connected to the tension, momentum, and atmosphere of football.
05CONCEPT STUDYFlipside Rush
Multiplayer clarity & risk/rewardA competitive multiplayer mobile runner where players race through the Normal World and the mysterious Flipside, dodging obstacles, switching lanes, and catching randomly appearing portals that shift them between realities as they compete to reach the finish first.